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Magnets are the Collection Source or “Collector” of coins in Magnet Simulator. There are many types of magnets to buy. Mainly in the Magnet Shop at spawn, but rebirth magnets can be purchased at the rebirth shop, and the new Event shop. Magnets collect coins. And better magnets have better Collection Range (Maximum range of distance to collect coins) and sometimes have a Money Multiplier.
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Magnet Simulator Roblox Script
- EXECUTE IT TO ACTIVATE/DEACTIVATE AUTO OPEN EGGS (and auto money farm)
- ]]
- local plr = game.Players.LocalPlayer
- if v:FindFirstChild('Item') and v.Value false then
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Magnet')
- end
- for _,v in pairs(plr.BackpackInventory:GetChildren()) do
- game.ReplicatedStorage.Events.ShopEvents.requestBuy:FireServer(v.Name, 'Backpack')
- end
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(5000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(50000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(500000)
- game.ReplicatedStorage.Events.ShopEvents.buyDoor:FireServer(1500000)
- if plr.ChickenStats[i].Bought.Value false then
- game.ReplicatedStorage.ChickenEvents.buyChicken:FireServer(i)
- if plr.ChickenStats[i].Level.Value < 9 then
- game.ReplicatedStorage.ChickenEvents.requestUpgrade:FireServer(i,v)
- end
- game.Players.LocalPlayer.Character.Island:Destroy()
- Island = Instance.new('LocalScript', game.Players.LocalPlayer.Character)
- Island.Source = [[local folder = workspace.IslandInfo
- repeat
- until plr.Character
- local root = plr.Character:WaitForChild('HumanoidRootPart')
- folder.Island.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.islandtp.Position)
- d = true
- end
- folder.Main.Touched:connect(function(hit)
- local torso = h.Parent:FindFirstChild('HumanoidRootPart')
- local player = game.Players:GetPlayerFromCharacter(hit.Parent)
- d = false
- root.CFrame = CFrame.new(folder.returntp.Position)
- d = true
- end
- _G.eggs = true
- end
- local plr = game.Players.LocalPlayer
- v.Value = true
- if game.ReplicatedStorage.Tools:FindFirstChild('Spirit Magnet') and not plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Tools['Spirit Magnet'].Parent = plr.Backpack
- if plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack') then
- plr.PlayerGui.GameHUD:FindFirstChild('FullBackpack'):Destroy()
- while _G.farm do
- local plr = game.Players.LocalPlayer
- if plr.Backpack:FindFirstChild('Spirit Magnet') then
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Backpack['Spirit Magnet'])
- game.ReplicatedStorage.Events.MagnetEvents.requestGrab:FireServer('65',plr.Character['Spirit Magnet'])
- game.Workspace.Rings.Sell.CanCollide = false
- game.Workspace.Rings.Sell.CFrame = char.CFrame + Vector3.new(0,math.random(-1,1),0)
- if plr.leaderstats.Money.Value >= _G.maxvalue then
- BuyAllitem()
- end
- elseif plr.leaderstats.Money.Value >= 10000000 then
- BuyAllitem()
- end
- end
- while _G.eggs do
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Mythical Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Epic Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Legendary Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Rare Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Uncommon Egg')
- game.ReplicatedStorage.PetEvents.requesthatch:FireServer('Common Egg')
- end
- _G.farm = false
- _G.farm = true
- end
- _G.eggs = false