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- Is there somewhere I can get a list of all the free animations that are available on Roblox? Is there a library of free animations that people distribute outside of Roblox? I’m looking specifically for sword animations, but also just having a list of walk/run animations that all of the Roblox-published animation packs contain would be quite helpful, since there is no fast way to browse them.
- HOW I GOT A FREE DOMINUS (Roblox)Today inside of this video, we got a free dominus aureus! I hope you all enjoy!' Volatile Reaction' 'Who Likes To Party'Kevin.
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- var speed = prompt('Type 1,000 if fast pc 500 for slow pc')
- var key = ((nums[Math.floor(Math.random() * nums.length)].toString()) + (Math.floor((Math.random() * 10)).toString()) + (Math.floor((Math.random() * 10)).toString()));
- var key2 = ((Math.floor((Math.random() * 10)).toString()) + (Math.floor((Math.random() * 10)).toString()) + (Math.floor((Math.random() * 10)).toString()));
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Free Roblox Accounts With Dominus
- local d = false
- d = true
- larm.Parent = script.Parent
- larm.BrickColor = BrickColor.new('CGA brown')
- larm.CanCollide = false
- larm.Transparency = 1
- local larm_weld = Instance.new('Weld')
- larm_weld.Part0 = larm
- rarm.Parent = script.Parent
- rarm.BrickColor = BrickColor.new('CGA brown')
- rarm.CanCollide = false
- rarm.Transparency = 1
- local rarm_weld = Instance.new('Weld')
- rarm_weld.Part0 = rarm
- lleg.Parent = script.Parent
- lleg.BrickColor = BrickColor.new('CGA brown')
- lleg.CanCollide = false
- lleg.Transparency = 1
- local lleg_weld = Instance.new('Weld')
- lleg_weld.Part0 = lleg
- rleg.Parent = script.Parent
- rleg.BrickColor = BrickColor.new('CGA brown')
- rleg.CanCollide = false
- rleg.Transparency = 1
- local rleg_weld = Instance.new('Weld')
- rleg_weld.Part0 = rleg
- t.Parent = script.Parent
- t.BrickColor = BrickColor.new('CGA brown')
- t.CanCollide = false
- t.Transparency = 1
- local t_weld = Instance.new('Weld')
- t_weld.Part0 = t
- h.Parent = script.Parent
- h.BrickColor = BrickColor.new('CGA brown')
- h.CanCollide = false
- h.Transparency = 1
- local h_weld = Instance.new('Weld')
- h_weld.Part0 = h
- local attachment_0 = Instance.new('Attachment')
- attachment_0.Name = 'Trail Attachment 0'
- local attachment_1 = Instance.new('Attachment')
- attachment_1.Name = 'Trail Attachment 1'
- trail.Parent = script.Parent.Torso
- trail.Attachment1 = attachment_1
- trail.Color = ColorSequence.new(Color3.new(255,106,0),Color3.new(255,0,0))
- trail.Enabled = false
- script.Parent.Humanoid.MaxHealth = 7500
- script.Parent.Humanoid.WalkSpeed = 32
- local mus = Instance.new('Sound')
- mus.Name = 'Music'
- mus.Looped = true
- mus.Playing = true
- dom.Parent = script.Parent.Head
- dom.MeshType = Enum.MeshType.FileMesh
- dom.MeshId = 'http://www.roblox.com/asset/?id=21057410'
- dom.TextureId = 'http://www.roblox.com/asset/?id=31100020'
- local larm = Instance.new('SpecialMesh')
- larm.MeshType = Enum.MeshType.FileMesh
- larm.MeshId = 'http://www.roblox.com/asset/?id=74655289'
- larm.TextureId = 'http://www.roblox.com/asset/?id=74659605'
- local rarm = Instance.new('SpecialMesh')
- rarm.MeshType = Enum.MeshType.FileMesh
- rarm.MeshId = 'http://www.roblox.com/asset/?id=74655309'
- rarm.TextureId = 'http://www.roblox.com/asset/?id=74659605'
- local lleg = Instance.new('SpecialMesh')
- lleg.MeshType = Enum.MeshType.FileMesh
- lleg.TextureId = 'rbxassetid://98332862'
- rleg.Parent = script.Parent['Right Leg']
- rleg.MeshId = 'rbxassetid://98332630'
- local to = Instance.new('SpecialMesh')
- to.MeshType = Enum.MeshType.FileMesh
- to.MeshId = 'http://www.roblox.com/asset/?id=68241695'
- to.TextureId = 'http://www.roblox.com/asset/?id=31100020'
- name.Parent = script.Parent.Head
- name.LightInfluence = 0
- name.Adornee = script.Parent.Head
- name.Size = UDim2.new(0,200,0,50)
- nameText.Parent = name
- nameText.Size = UDim2.new(0,100,0,20)
- nameText.Font = Enum.Font.Antique
- nameText.TextScaled = true
- d = false
- local mouse = game.Players.LocalPlayer:GetMouse()
- anims.Parent = script.Parent
- local anim_wave = Instance.new('Animation')
- anim_wave.Parent = anims
- anim_wave.AnimationId = 'rbxassetid://1057062558'
- local h = hit.Parent:findFirstChild('Humanoid')
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function dmg(hit)
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function bigdmg(hit)
- if h ~= nil and hit.Parent ~= script.Parent then
- end
- function spherewavetouch(hit)
- local wave = game.Workspace:FindFirstChild(script.Parent.Name.'s Sphere Wave')
- if h ~= nil and wave ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - math.random(10,30)
- end
- local h = hit.Parent:findFirstChild('Humanoid')
- local wave = game.Workspace:FindFirstChild(script.Parent.Name.'s Super Sphere Wave')
- if h ~= nil and wave ~= nil and hit.Parent ~= script.Parent then
- h.Health = h.Health - math.random(20,60)
- end
- if d false then
- local anim = script.Parent.Humanoid:LoadAnimation(anim_wave)
- wait(.6)
- wave.Parent = game.Workspace
- wave.Material = Enum.Material.Neon
- wave.Anchored = true
- wave.CFrame = script.Parent.Torso.CFrame - Vector3.new(0,1.3,0)
- wave.Transparency = .7
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Size = wave.Size + Vector3.new(1,0,1)
- wave.Transparency = .8
- wave.Transparency = .9
- wave.Parent = nil
- end
- function flyAndWave()
- d = true
- t.Anchored = true
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- t.CFrame = t.CFrame + Vector3.new(0,.25,0)
- local wave = Instance.new('Part')
- wave.Parent = game.Workspace
- wave.Name = script.Parent.Name.'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- wave.Touched:connect(spherewavetouch)
- wave.Name = script.Parent.Name.'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- wave.Touched:connect(spherewavetouch)
- wave.Name = script.Parent.Name.'s Sphere Wave'
- wave.Shape = Enum.PartType.Ball
- wave.Transparency = .7
- wave.CanCollide = false
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(.1)
- wave.CFrame = t.CFrame
- wave.Size = wave.Size + Vector3.new(1,1,1)
- wait(1)
- wait(.1)
- wait(.1)
- wait(2)
- wait(.5)
- swave.Touched:connect(superspherewavetouch)
- swave.Name = script.Parent.Name.'s Super Sphere Wave'
- swave.BrickColor = BrickColor.Red()
- swave.Material = Enum.Material.Neon
- swave.Anchored = true
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.1)
- swave.CFrame = t.CFrame
- swave.Transparency = .8
- swave.Transparency = .9
- swave.Parent = nil
- t.Anchored = false
- end
- function Explosion()
- if d false then
- local swave = Instance.new('Part')
- swave.Parent = game.Workspace
- swave.Name = script.Parent.Name.'s Super Sphere Wave'
- swave.BrickColor = BrickColor.new('CGA brown')
- swave.Material = Enum.Material.Neon
- swave.Anchored = true
- local ex_sound = Instance.new('Sound')
- ex_sound.SoundId = 'rbxassetid://514867425'
- ex_sound.Volume = 1
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- wait(.02)
- swave.CFrame = t.CFrame
- swave.Size = swave.Size + Vector3.new(1,1,1)
- d = false
- swave.Transparency = .6
- swave.Transparency = .8
- ex_sound.Parent = nil
- end
- function ShootFire()
- local f_ball = Instance.new('Part')
- f_ball.Parent = game.Workspace
- f_ball.CFrame = script.Parent.Torso.CFrame
- f_ball.Velocity = f_ball.CFrame.lookVector * 150
- f_ball.Shape = Enum.PartType.Ball
- f_ball.BrickColor = BrickColor.new('Really red')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- end
- function SuperFire()
- local f_ball = Instance.new('Part')
- f_ball.Parent = game.Workspace
- f_ball.Name = script.Parent.Name.'s Super Fireball'
- f_ball.Velocity = f_ball.CFrame.lookVector * 450
- f_ball.Shape = Enum.PartType.Ball
- f_ball.BrickColor = BrickColor.new('Really red')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- local fire_par = Instance.new('Fire')
- end
- function firerun()
- fire_run_enabled = true
- if fire_run_enabled true then
- end
- function Bomb()
- d = true
- bomb.Parent = game.Workspace
- bomb.Shape = Enum.PartType.Ball
- bomb.BrickColor = BrickColor.new('Really black')
- bomb.Size = Vector3.new(2,2,2)
- d = false
- local ex = Instance.new('Explosion')
- ex.Position = bomb.Position
- bomb.CanCollide = false
- end
- key = key:lower()
- WaveJump()
- if key 't' then
- end
- Explosion()
- if key 'q' then
- end
- Bomb()
- if key 'g' then
- end
- if fire_run_enabled false then
- script.Parent['Fire Head'].Transparency = .7
- script.Parent['Fire Left Arm'].Transparency = .7
- script.Parent['Fire Right Arm'].Transparency = .7
- script.Parent['Fire Left Leg'].Transparency = .7
- script.Parent['Fire Right Leg'].Transparency = .7
- fire_run_enabled = true
- else
- script.Parent['Fire Head'].Transparency = 1
- script.Parent['Fire Right Arm'].Transparency = 1
- script.Parent['Fire Right Leg'].Transparency = 1
- fire_run_enabled = false
- end
- end)